Raha
- A Deno’qai village in the Central Highlands
Raha
Location: About a day’s journey east of the northeastern corner of the Chardonian empire, in the forest on the slopes of the Sentinels
Size: a medium sized village of about 60 buildings, housing perhaps 200 people
Age: Raha has been settled for nearly 100 years now
Condition: simple wooden architecture, thatch or other simple roofing, but well-constructed and maintained
Government: Hakar, A local chief chosen by the village, who represents the village in inter-village councils
People: Northerners – blue eyed, long haired, pale, generally large and thick featured
Description: Raha is a small village nestled in a hidden clearing in the woods, hardly noticeable from a distance. The center of the village is the large gathering hall, a long, low one story building, one of the few to have a real chimney and hearth. This hall faces a large open area, the informal living room of the village, home to a large village well in addition to several pig pens. At the far end of this common space, a well-tended great tree stands, a stone altar for ritual sacrifices and feasts set in front of it.
Beyond the tree and altar is the main area of the settlement, a series of small houses and cottages, mostly. The major farming activity in the village is keeping pigs, and many have the run of this area. One more distinctive house, two storeys with a chimney and painted in a wide array of bright colors, sits on the far edge of the village, and is the home of the local butcher, who produces widely admired sausages and various smoked meats. On this side of the village is also a sparring ground. Given the proximity to Chardon, the frequent sounds of sparring can be heard, practice with sword and spear and shield.
Behind the great hall is a somewhat poorer and smellier part of town, where the tanner lives who produces deerskin cloaks and other items. A small cluster of fairly run down huts nestle among the forest here.
Layout:
History: Founded Northerners who had been living in marginal land moving into the forest after the end of the Blood Years; the people have only a hazy sense of their past but do remember stories of when they were living at the margins of society and do not want to return to that life under Chardonian rule. The biggest event of note in the village history are the Great Blizzard about a generation back, although like all villages in this area it has experienced the occasional monster attack.
Vibe: The people here are wary of outsiders, but friendly once they decide you are trustworthy. They are proud of their local traditions, especially their sausage and pigs, and often hold races while riding pigs in the sparring ground, sometimes mounted pig wrestling as well. The regular cycle of festivals and sacrifices bring life to the village, as each one is accompanied by a feast.
Services: there is no inn or tavern, but travelers who meet the approval of Hakar can sleep in the great hall, and several villagers brew beer they’d be happy to sell. Rations can be obtained from the butcher or in trade from Hakar. There is also a tanner/leatherworker in the village, a not-very-skilled blacksmith, and a few of the soldiers have some skill in repairing basic items. Finally, an old woman collects herbs and other things from the forest and brew concoctions – not truly magical, but many common potions can be obtained from her.
Downtime: There is not much to do in Raha; even gathering rumors is questionable at best. However, one can compete in the pig wrestling matches, which uses pit fighting rules but requires an animal handling check, a strength check, and a dexterity check.