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Centaur Species Details


Creating Your Centaur Character

Centaur Names


Basic Traits

Creature Type:
Size:
Speed:
Age:
Languages:

Centaur Traits

MMoTM is:

Speed

Your walking speed is 40 feet.

Charge

If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.

Equine Build

You count as one size larger when determining your carrying capacity and the weight you can push or drag.

In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot.

Hooves

You have hooves that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.

Natural Affinity

Your fey connection to nature gives you an intuitive connection to the natural world and the animals within it. You therefore have proficiency in one of the following skills of your choice: Animal HandlingMedicineNature, or Survival.

Definitely Equine Build and Speed make sense to keep.
Instead of Charge, maybe steal the bonus action Dash from PHB 2024 Orcs?
Natural weapons are boring IMO
Natural Affinity is mixed, a skill proficiency maybe but flavor is not quite Taelgar-centaur for me

Centaur vibe has a bit of prophecy / reading the natural world; also the wandering migration, and the “we were the first children of Taelgar” / connection to the material plane. Need to think a bit about what traits might reflect that.